NPD to track online-gaming
Worldwide online subscription gaming market surpasses $1 billion
By Danny King -- Video Business, 2/14/2008 6:02:00 PM
RELATED ARTICLES
- » SUBMIT FEEDBACK
- World of warcraft not war of warcra...
Matt – 02/15/08
December, 12 2007
Sony Adding Online Functionality to Game Devices
Sony is making moves to integrate its game devices online. A blog item out of Japan says that Sony h...
More
DISC DISH
October, 8 2007
Superbad DVD, Blu-ray, PSP
Sony has set $118 million-grossing Superbad, from the same filmmakers behind DVD chart topper Knocke...
More
THE DOWN LOW
May, 7 2007
P2P Downloads Coming to PS3?
Word on the Web is that Sony will introduce a peer-to-peer movie download service for the PlaySt...
More
» VIEW ALL BLOGS
To celebrate the Feb. 12 DVD release of Guess Who’s Coming to Dinner 40th Anniversary Edition, Sony held a film screening at the Armand Hammer Museum in Los Angeles on Feb. 11.
The stars of The Jane Austen Book Club greeted fans at Barnes & Noble at The Grove in Los Angeles on Feb. 5.
Warner Home Video launched a retail event to celebrate it's 85th anniversary with a party on the studio's lot on Feb. 5.
» VIEW ALL GALLERIES
» VIEW FEATURED GALLERY
FEB. 13 | Research firm NPD Group will start publishing an online-subscription gaming quarterly report in an effort to track U.S. revenue and participation in the rapidly growing “massively multiplayer online” industry.
NPD’s Video Game & PC Game Subscriptions Report will include estimates of revenue generated by MMO subscriptions for computer software and games played online, Port Washington, NY-based NPD said in a statement this week.
Online-gaming subscribers have tripled to about 16 million in the past three years, according to Web site Mmogchart.com, while social-networking sites such as News Corp.’s MySpace are jumping into free online gaming in order to secure visitors. Estimates of worldwide revenue from online gaming subscriptions vary widely, though last year the BBC, citing Screen Digest, estimated the market at $1 billion and projected it to grow to $1.5 billion by 2011.
“We wouldn’t be initiating coverage of online subscriptions if we didn’t believe it was a big and growing market,” said Martin Zagorsek, vice president of games and software at NPD. Zagorsek declined to estimate the size of the U.S. market.
Vivendi unit Blizzard Entertainment’s War of Warcraft dominates the online-games subscription market, with a 63% market share, Mmochart.com said. Warcraft, with more than 10 million subscribers, helped Blizzard boost its sales by 58% last year to 814 million euros ($1.19 billion).
UK software maker Jagex’s Runescape and Seoul-based NCsoft’s Lineage and Lineage II each have about 6% of the market, the Web site said.
Meanwhile, MySpace this week started its online gaming page where multiple players can compete in games such as poker and darts. The page stems from a partnership with Oberon Media that was announced last October.
The worldwide gaming audience rose 17% to about 217 million, or almost a third of the world’s Internet users, as of last May, according to ComScore networks. Yahoo! Games attracted the most participants, with a gaming audience of about 53 million, ComScore said.